package com.brite.android.game.action;

import org.anddev.andengine.entity.sprite.AnimatedSprite;

public class Enemy {
	public static final int ACTIVE = 1;
	public static final int INACTIVE = 2;
	
	public Creature creature;
	public int corNumberStart;
	public int type; // A : Alone, T : Team
					// 0 : Alone, 1 : Team
	public TimeCounter timeToActive;
	
	public Cordinate cordinate;
	
	TimeCounter timeAffected;
//	AnimatedSprite spriteAffect;
	
	public AnimatedSprite enemyIsAffected;
	
	public AnimatedSprite enemyActionAfterIsAffected;
	
	public AnimatedSprite enemyDied;
	TimeCounter timeToDisapear = new TimeCounter(0.6f);
	boolean isDied = false;
	
	public Enemy(Creature creature, int corNumberStart, int type,
			Cordinate cordinate) {
		super();
		this.creature = creature;
		this.corNumberStart = corNumberStart;
		this.type = type;
		this.cordinate = cordinate;
	}

	public Enemy() {
	}
	
	
}
